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1381. Mac/Linux Client - in EVE General Discussion [original thread]
I hope they get anti-aliasing and stuff sorted then. When I had Windows on my current PC Eve went 'zoooom', complete with speed-lines. By 'zoom' I mean around 60fps at a gate in high-sec with full AA and Antistropic filtering on. _That's_ the leve...
- by J'Mkarr Soban - at 2007.06.07 14:23:00
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1382. Missles vs rails - in Ships and Modules [original thread]
I'd only add one thing, and that's 6 Rage Torps hitting a target can do an assload of alpha. It really is down to the flight time. You can launch a volley and the target could be dead before it gets there.
- by J'Mkarr Soban - at 2007.06.06 15:49:00
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1383. Why would Tech 2 BS be uber - in Ships and Modules [original thread]
The OP kinda shot himself in the foot, imo. If a good BS can pwn anything below it, and all that can kill it is gangs (true of everything) or capital ships, then we don't need anything in the middle. All the difference would be is that there's a ...
- by J'Mkarr Soban - at 2007.06.06 15:42:00
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1384. Crow Setup - in Ships and Modules [original thread]
Edited by: J''Mkarr Soban on 06/06/2007 15:36:17 Originally by: Ryysa No, keep the arbalests. If you want to do dps you really got the wrong ceptor. Doesn't that then mean it's a bit crap apart from the range (which I'll admit is ...
- by J'Mkarr Soban - at 2007.06.06 15:37:00
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1385. Heavy Attack Drones or Sentry Drones? - in Ships and Modules [original thread]
I moved to Sentries for 1 mission. I found them utterly useless, tbh. Switched back to T2 Med, and they slaughter anything. They can take on 400k BSs for goodness sake.
- by J'Mkarr Soban - at 2007.06.06 13:54:00
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1386. drone effecting modules - in Ships and Modules [original thread]
10% reduction of a 10% drawback gives a 9% drawback.
- by J'Mkarr Soban - at 2007.06.06 13:40:00
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1387. Workaround for slowboating drones - in Ships and Modules [original thread]
Giving one of them an orbit command should work too - the trajectories are different so they should separate.
- by J'Mkarr Soban - at 2007.06.06 13:36:00
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1388. Crow Setup - in Ships and Modules [original thread]
Originally by: Squize Originally by: Ryysa mmh, fair enough. Btw, t2 launchers sure as hell won't fit without awu... Ur right, With AWU5 you still lack 1pg Damn, hadn't though of that. Is it worth changing the setup for T2...
- by J'Mkarr Soban - at 2007.06.06 13:32:00
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1389. Help me figure out why I died - in Ships and Modules [original thread]
You hadn't accidentally turned off autorepeat, had you?
- by J'Mkarr Soban - at 2007.06.06 00:08:00
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1390. Crow Setup - in Ships and Modules [original thread]
Originally by: Ryysa Edited by: Ryysa on 06/06/2007 00:00:20 You don't have grid? Do you have advanced weapons upgrades at any level at all? I run almost the exact same setup (same grid requirements anyway) and I don't have any issues...
- by J'Mkarr Soban - at 2007.06.06 00:05:00
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1391. Crow Setup - in Ships and Modules [original thread]
Edited by: J''Mkarr Soban on 05/06/2007 23:50:31 Originally by: Ryysa The "tightness" of your orbit is affected by the ratio between your agility and your maxium mwd speed. Mass indirectly affects both your mwd speed and your agility ...
- by J'Mkarr Soban - at 2007.06.05 23:51:00
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1392. Crow Setup - in Ships and Modules [original thread]
Originally by: Ryysa Anything that makes you more agile gives you a tighter orbit. All of the agility and speed mods have their counterparts. Agility Enhancers: Agility Rigs - Istabs Mass reducers: Mass reduction rigs - Nanofibers Speed ...
- by J'Mkarr Soban - at 2007.06.05 23:35:00
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1393. Crow Setup - in Ships and Modules [original thread]
Hey, it's only a day running level 4s to replace, otherwise I wouldn't have. I had a domination webber on there at 200mil, but no, pretty silly. So the mass reduction does give a tighter orbit, that's definite?
- by J'Mkarr Soban - at 2007.06.05 22:41:00
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1394. Poisoning the Chalice: Smartbombs as a Counter to Nos. - in Ships and Modules [original thread]
Originally by: Naranja krekiss Edited by: Naranja krekiss on 27/03/2007 19:13:07 ok.. I've read through practically this ENTIRE topic.. and noticed how many of you seemed to have failed to even read past the original post lets g...
- by J'Mkarr Soban - at 2007.06.05 18:22:00
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1395. Crow Setup - in Ships and Modules [original thread]
Originally by: Marquis Dean Edited by: Marquis Dean on 05/06/2007 17:01:48 Originally by: Murehz Originally by: J'Mkarr Soban I currently have this setup (because you know, Ryssa is awesome and always right). Please...
- by J'Mkarr Soban - at 2007.06.05 17:22:00
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1396. Crow Setup - in Ships and Modules [original thread]
I currently have this setup (because you know, Ryssa is awesome and always right). 3x Arbie Standard Launchers (Boom) 1x Gistii A-Type 1MN MicroWarp Drive (Zoom) 1x True Sansha Warp Disruptor 1x Cap Recharger II 2x OD II 1x PDS II I'm looking ...
- by J'Mkarr Soban - at 2007.06.05 16:50:00
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1397. The Tractor Beam / Salvage problem - in Missions & Complexes [original thread]
Originally by: Goldis The solution I found to this problem was to tweak my destroyer's speed to 400m/s with afterburner on, slow enough to pick up everything with ab on, and enough expanders to carry it. The optimal solution I can see is ...
- by J'Mkarr Soban - at 2007.06.05 00:42:00
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1398. Its "Lose" not Loose" - in EVE General Discussion [original thread]
Originally by: Aioa Originally by: Sir Howard Oh and while I'm at it....Armor..not Armour. Just stop this. 'English' is called 'English' for a reason. Do you know what that reason is? Because it is from 'England'! Now, In Engl...
- by J'Mkarr Soban - at 2007.06.04 12:51:00
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1399. The Tractor Beam / Salvage problem - in Missions & Complexes [original thread]
Originally by: XenoPagan never had that bumping problem (using BC - 4x salv 4x tractor & MWD) but friend of mine complained about same thing yesterday when using AB Which bump problem? Bumping behind you? Do you slow down to under 50...
- by J'Mkarr Soban - at 2007.06.04 12:13:00
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1400. event agents ? - in Missions & Complexes [original thread]
It sounds awfully like part of the new tutorial - a whole bit on missions where you're told to go here, do this, do that, and it leads on. As far as I remember (I can't find the thread I read this in) it's only about 3 or 4 missions long, and it's...
- by J'Mkarr Soban - at 2007.06.04 12:09:00
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